Engineering
High-Performance
Systems
20+ years building scalable systems — from GPU-accelerated space tech to national-scale platforms.
> featured_projects
What I'm building
CELEOS
activeSoftware-based satellite channel emulator leveraging NVIDIA GPU parallel processing and SDRs, developed in partnership with the European Space Agency.
Flex-Space
activeComprehensive all-in-one 5G NTN (Non-Terrestrial Network) test-bench, architected in collaboration with the European Space Agency.
Hydra SatCom Terminal
completedPerformance optimization of low-level RF chain software and in-device networking for ALL.SPACE's multi-beam satellite terminal.
> recent_posts
Latest thoughts and tutorials
Adding a Radiant Shader Background
A short postmortem on integrating a full-page shader background into ddox.cc without letting the effect take over the layout.
Why Constraints Make Better Systems
More features and more freedom don't make better software. Here's why constraints are the secret to reliable systems.
The Stack Behind This Site
A look at the tech choices behind ddox.cc — Astro, Tailwind CSS 4, MDX, and why static-first still wins.
> tech_stack
Tools and technologies I work with